Answer by Duckocide
This feels like one of those $64k dollar questions. It's difficult to understand what you are trying to achieve with a database, but I'm guessing it's something to do with recording actions and...
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Ah. This can be a classic gotcha and something that isn't obvious at first. Basically, the yellow lines are relative paths to the gameobject property being animated. Read the indent as a "/". When they...
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This is a good place to start - https://learn.unity.com/tutorial/overview-and-serialization-concepts
View ArticleAnswer by Duckocide
I would attach some data (via properties on your own monobehaviour) to your "people" game objects. A monobehaviour with all the measurable person attributes. You can then check that component for the...
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Code looks OK although mixing direct changes to transform position and physics (add force) isn't always best (can cause odd behaviour when in collision and this might be the issue - object is in...
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