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Answer by Duckocide

This feels like one of those $64k dollar questions. It's difficult to understand what you are trying to achieve with a database, but I'm guessing it's something to do with recording actions and...

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Answer by Duckocide

Ah. This can be a classic gotcha and something that isn't obvious at first. Basically, the yellow lines are relative paths to the gameobject property being animated. Read the indent as a "/". When they...

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Answer by Duckocide

This is a good place to start - https://learn.unity.com/tutorial/overview-and-serialization-concepts

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Answer by Duckocide

I would attach some data (via properties on your own monobehaviour) to your "people" game objects. A monobehaviour with all the measurable person attributes. You can then check that component for the...

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Answer by Duckocide

Code looks OK although mixing direct changes to transform position and physics (add force) isn't always best (can cause odd behaviour when in collision and this might be the issue - object is in...

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